//================================================================================
// MedDamTypeSentryFire.
//================================================================================

class MedDamTypeSentryFire extends DamageType
  Abstract;

defaultproperties
{
    DeathString="%o was gunned down by %s."
    bDetonatesGoop=True
    bDelayedDamage=True
    bThrowRagdoll=True
    bFlaming=True
    GibPerterbation=0.15
    KDamageImpulse=20000.00
    VehicleMomentumScaling=1.30
}